Scythe Boardgame (EN)

STM600
653341025005
Stonemaier Games
72,00 €

incl. 19% VATi
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This article will probably be available in 2. quarter 2024.
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Description

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

Scythe is a 4X board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europa who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.

Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.

Important notification
Caution! Contains small parts, not suitable for children under 36 months of age.

Age: 14+ years
Genre: Science Fiction Historical
Playing Time: More then 90 minutes
Player count from: 1 player
Player count to: 5 players
Game type: Strategy & Tactical Games
Language: English

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Total entries: 1
4 from 5 Alternatives Europa der 20er Jahre

Für mich persönlich ist Scythe ein tolles, asymmetrische Brettspiel mit hohem Wiederspielwert. Von Gebietseroberungen, Resourcen sammeln, über Technologien ausbauen etc., man arbeitet daran seine Fraktion bestmöglich zu positionieren und voranzubringen.
Kämpfe können Teil des Spiels sein, aber sind mit Vorsicht zu genießen. Zur falschen Zeit, kann ein Kampf empfindliche Konsequenzen haben.

Wer sich für Scythe interessiert und überlegt eine Expansion zu kaufen, dem würde ich tatsächlich die Fenris Erweiterung empfehlen, auch wenn ich mit den anderen beiden Erweiterungen ebenfalls schon viel Spaß hatte. :) Die Abwechslung durch Fenris (keine Legacy-Erweiterung, aber tolle, variabel-nutzbare Module) ist einfach immens.

., 13.11.2019
Total entries: 1

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