Star Trek Adventures Grundregelwerk (DE)

UWV8000
9783958672109
Uhrwerk Verlag
49,95 €

incl. 7% VATi
Free shipping

Delivery time 1-2 daysi
3  in stock

Description

This book contains:

  • Everything you need to create your own Star Trek story full of discoveries and adventures on the edge of the universe.
  • Complete rules based on the 2W20 system, fully adapted to the needs of Star Trek.
  • A detailed look at the United Federation of Planets and their galactic neighbors and rivals in the Alpha, Beta and Gamma Quadrants.
  • Assistance for experienced and inexperienced game masters who help guide adventures full of discoveries.
  • A large overview of aliens and antagonists, including Klingons, Romulans, Cardassians, Borg and members of the Dominion.
  • The best ideas from a team of Star Trek experts, including authors of previous Star Trek role-playing games and employees of other role-playing games.
  • Personal logs and messages intercepted by Starfleet intelligence that provide a new perspective on important events in the Star Trek universe.
  • Starfleet needs a new crew

Welcome to your new post, Captain. Your mission is to discover alien worlds many light years from Earth, unknown life forms and new civilizations - and to penetrate into areas that no human has ever seen before. Star Trek Adventures takes you to the very limit where new discoveries await the zealous Starfleet explorers. Your tasks may lead you to the most remote corners of the known space, to needy Federation colonies, to the border areas with other galactic powers or to the heart of strange spatial phenomena. Your ship and crew are the best that Starfleet has to offer, and they're all needed more than ever.

A new threat is emerging in the Gamma Quadrant, and Commander Sisko and his crew have confirmed that the Dominion, led by the founders, poses a real threat to the Alpha Quadrant. Tensions are high in the Bajor and Deep Space 9 regions, while the Maquis attacks are constantly violating the Federation-Cardassian peace treaty and Captain Janeway and the U.S.S. Voyager prepare for their mission in the Badlands. It's an unpredictable time for the Federation and new crews are needed more than ever.


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