From Salerno to Rome (EN)

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Description

From Salerno to Rome allows you to simulate the first ten months of the military campaign in Italy during WW2, from the landing in Salerno (September ’43) to the liberation of Rome (June ’44). The game starts with the American 5th army that has just landed in Salerno and the British 8th army advancing in Apulia, while the Axis powers gather their forces to hit with a powerful counter-offensive one of the two allied armies…
 
The game enables you to fight the battles that took place in Italy from September ’43 to May ’44: Salerno, Cassino, Anzio, Ortona…

The game lasts 10 turns, each representing one month. Each turn is divided in a varying number of impulses, during which both players always have the opportunity to react to their opponent’s moves, alternating within an extremely flexible game structure.
When a turn starts, each player gets a certain amount of activation points he can use to put under command his forces during impulses. These formations, single divisions or whole army corps, once activated, can move and fight, move strategically in a different sector, can be put in reserve and so on.
 
?Activation points can also be used for other operations: air cover, landings, strengthening defensive lines, recon, ULTRA, etc.
Artillery has a very important role in the game; it can perform various missions: bombardment, interdiction, tactical support. Aircraft perform the same kind of missions too, but with a much longer range.
The activation point system creates great uncertainty in the game, so every game plays out differently: players must carefully plan their strategy and constantly make fundamental decisions. It is a game of great tension and depth, where desperate counter-attacks alternate with strategic surprises; the attention of players must always be constant.
Other detailed rules cover: combat, breakthroughs, artillery, reserves, reinforcements, replacements, naval support, supply in mountainous terrain and flat land and, of course, victory conditions.
 
GAME SCALE: 
Time Scale: 1 turn = 1 month, turns subdivided in impulses.
Unit scale: Brigade, regiments, battalions, groups of 15-30 tank
Map Scale: 1 hex = 5 Km
Number of Players: Two
Playing Time: 2 hours for the shortest scenario, Ortona. 6-12 hours for the entire campaign
Complexity: 3 out of 5
Solitaire Suitability: 2,5 out 5

Important notification
Caution! Contains small parts, not suitable for children under 36 months of age.

Age: 14+ years
Genre: Historical
Playing Time: More than 120 minutes
Player count from: 2 players
Player count to: 2 players
Game type: Strategy & Tactical Games
Language: English

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