Description
A collection of 13 heist-themed adventures for the world's largest role-playing game.
Some tasks require more than just swinging a sword or casting a spell. Whether it's retrieving a well-guarded item or obtaining vital information from an imprisoned contact, these tasks require careful planning and flawless execution. A mysterious organisation called the Golden Vault specialises in hiring gangs of thieves for such jobs, and for the most difficult tasks - searching for fabulous treasures and fending off terrifying threats - this gang of thieves is made up of your characters.
Keys from the Golden Vault is a collection of 13 short, stand-alone Dungeons & Dragons adventures for characters of levels 1-11. These adventures can be set in any location, and you can play them as stand-alone games or combine them into a campaign. This book also includes maps to help players plan their heists, as well as advice for running unconventional, high-risk games with big rewards.
Contents:
- A book of 13 stand-alone adventures, each about a single heist, for levels 1-11
- The adventures can be played on an existing D&D world or on a world of your own design, individually or as part of a full campaign
- Introduces the Golden Vault organisation - a mysterious covenant for which player characters can perform heists
- Each adventure includes a map to guide gamemasters and a map to help players with their heists
- The adventures are centred around the players' decisions, as each heist has multiple paths to success
- Contains advice and detailed information for gamemasters on how to run unconventional, high-risk adventures with big rewards.